Thursday, 5 March 2020
Podcast Episode 28 - Lessons Learned And Campaign Happenings
A lot of games over the past couple of weeks, and some lessons learned as a DM! Come listen as I share about running boss battles, using random events in interesting ways and how a big reveal had me worried that I'd lost a player!
Anchor Episode link: https://anchor.fm/the-dungeon-masters-handb/episodes/Episode-28---Lessons-Learned-and-Campaign-Happenings-easbbl
Leave me a voice message and let me know what you think or ask questions if you have them! (312) 625-8281 (US/Canada)
You can also leave a message on Anchor: anchor.fm/the-dungeon-masters-handbook/message
Find episode posts and other D&D content on my blog: chgowiz-games.blogspot.com
Intro music: Dragonaut by Bradley The Buyer (bit.ly/2ASpAlF)
Outro music: Dream by Wild Shores (bit.ly/2jbJehK)
Stinger music by TJ Drennon - Check out his Patreon page at https://www.patreon.com/TJD/!
Beyond The Oscars
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| Image used for criticism under "Fair Use." |
"In many ways, Oscar hype and hoopla is similar to that of college or professional sports — it's an entertaining competition that's easy to become temporarily absorbed in, but one we know has ultimately no real effect on our lives. Most of the time, we leave it at that — the winners win, the losers lose and we all move on."
- Chelsea Samelson, New York Post.
As a black movie fan who has certainly seen his share of tasteless racism on film, I simply couldn't bring myself to care about the controversy surrounding the Oscar's supposed "whiteness". I've made it quite clear in an earlier essay "The Case Against Awards Shows", that these private parties for the Hollywood elite are of little interest to the everyday American. By being a televised event, the Oscars have fooled the American population into thinking that these awards are about them. No, they're not about you. They're about the celebrities. It's an opportunity for wealthiest entertainers to show off just how great they are, and that their greatness demands attention from the rest of us. Indeed, this elitism is only boosted by the ordinary Americans who waste four hours of their Sunday to view it. This masturbatory ritual of staring uncomfortably at your rich neighbor's RSVP celebrations have given viewers the illusion that they're supposed to get something out of it. They don't vote for any of the films, yet, they expect the Oscars to actually give something to them? Nonsense. To be fair, it's not as if we've ever had the opportunity to do so. Hence, throughout these shows, we (the 99%) are virtually nonexistent. Only a view count, not a participant.
I don't think very highly of the Oscars, and neither should you. The people behind these shows clearly don't know what they're doing. These trophies have gone to the insufferable likes of Gigi, Crash, and Brave. Should the opinions of these few really matter to our personal tastes? It seems unhealthy to the arts that we must seek validation with gold trophies and cocktail parties. There needs to be a paradigm shift in the way we think of art. We need to think beyond the Oscars, and see art on its own terms, not in terms of the awards that they garner. Now I don't mean to strip the Oscars completely of any value they have brought to the medium of film. I've even quoted Tom Cruise's moving statements on the importance of film after September the 11th. No doubt, these Oscars have been helpful in bringing attention to good filmmakers and good performances, and of course, when one achieves recognition for their hard work, they deserve applause. Some say that the Oscars don't do enough to recognize black art, however, and that they're "too white." It's of little controversy that these awards shows are largely run by white people, so one could call them a "white people's award". My question is this: Since when does black art need the approval of a white people's award?
It doesn't. In fact, many black artists have been recognized by the NAACP Image Awards and the BET Awards. Of course, it's expected that black art be celebrated at these shows, so it dosen't have to compete with white art. Yet black art does get recognition in our society, even if one doesn't see it in the Oscars. Brandon Patterson has suggested that this emphasis on the Oscars seems to send the message that black art is more meaningful when it gets a white recognition,
"Other Black people seeing value in our art doesn't mean as much as White people seeing value in it. So we have rappers who brag about how many Grammys they have instead of how many BET Awards they've won; Beyoncé and Jay Z rarely attend the BET or Soul Train Awards even when they're nominated, but attend the Grammys yearly even when they're not; and Black people get upset when a Selma or a 12 Years A Slave doesn't win every Oscar or Golden Globe that they think they deserved, but don't care who's nominated for what at the BET Honors," (Politic365).
Even so, take someone like Sidney Poitier, who was the first black man to win the Oscar of Best Actor. A fine accomplishment, sure, but Poitier's not a fine actor because he's got a gold statue in his closet. It comes from his riveting performances in some of the most socially conscious films of the period. He is great not because of his Oscar, but in spite of his Oscar. Some of my favorite performances in film, Jack Nicholson in The Shining, Kim Novak in Vertigo, Denzel Washington in Malcolm X, and Spike Spencer in End of Evangelion have never won one of those goddamned naked men of gold. That Selma didn't win Best Picture shouldn't have mattered, because that film's greatness shouldn't need a Oscar. I'd also like to see what black celebrities are doing on my behalf, before I start demanding they get more golden trophies.
In any case, I say let the Oscars be as white as they damn well please. You heard me. As far as I can tell, the selection of mostly white nominees hasn't broken any of the Academy's rules. The Oscars don't have to be diverse or politically relevant, they just need to select the films that the Academy thinks are the best, not what we think are the best. We don't always have to like the choices, I clearly don't, but again, we aren't the ones making them. To complain that the Oscars have picked too many "white" films implies that "talent" shouldn't be the criterion for selection, but diversity and political relevance. If that's what people want, then quotas should be installed, x number of black, gay, female, etc. artists need to be selected. Just don't be surprised, however, if awards are given to people like Tyler Perry and Dinesh D'Souza. To say, however, that the Oscars are the final, only, and best statement on film in America, implies that, based on the winners, white males are better at filmmaking than damn near everyone else. I'm not saying that. I'd never say that. We shouldn't let wealthy elitists be the final word on American movies (though their opinions are duly noted). Yet when it comes to the point that Al Sharpton is creating an Emergency Task Force, I start to worry that we care too much.
Keep in mind that this whining over the Oscars all sounds rather superfluous to people who haven't even seen these films. I, for one, couldn't afford to see any of the films nominated for Best Picture, but now I'm suddenly supposed to care because some of them are too "white"? If Selma (a film I haven't seen) wins plenty of Oscars, what good is that to me? Not much. A certain degree of wealth and privilege is needed to have seen enough of these movies to care about what's going on. Which is why nearly all of the folks invited to the Oscars are excessively wealthy, just look at their red carpet dresses. I already feel like an outsider. Yet, this is now a civil rights issue that deserves my involvement? Don't make me laugh. This isn't to say that we don't need diverse films, or that racism in movies still isn't a problem (it is), but films are different from awards. Remember that.
Celebrity culture, of course, is why many people watch the Oscars, and why they're televised. Even though it would do the rest of us a lot of good if these shows were permanently pulled from the networks, the peons of America would undoubtedly protest on behalf of the royals. Celebrity culture has a particularly nasty strain on the Left, where Oliver Stone is a historian, Sean Penn is a peace activist, and Russell Brand is a revolutionary. This isn't to demean all celebrities, many of whom are great people, but dammit, why do we continue to treat them like they're center of the world? Why do we continue to see a celebrity awards show as so important to our tastes on film? Even George C. Scott once called the Oscars "a two-hour meat parade," and America still doesn't know why.
I hope that one day, we can look beyond these Oscars.
Bibliography
"Obituaries: George C. Scott: The man who refused an Oscar." BBC News, September 23, 1999. Archived by the Wayback Machine, March 11, 2014. Web. https://web.archive.org/web/20140311095900/http://news.bbc.co.uk/2/hi/obituaries/455563.stm
Patterson, Brandon. "Who Cares that Selma was Snubbed by the Oscars? I Don't." Politic365, February 6, 2015. Web. http://politic365.com/2015/02/06/who-cares-that-selma-was-snubbed-by-the-oscars-i-dont/
Samelson, Chelsea. "Why fuss over the Oscars?" New York Post, January 21, 2015. Web. http://nypost.com/2015/01/21/why-fuss-over-the-oscars/
Wednesday, 4 March 2020
My List Of The Best Games Played This Year, And A Small Reflection For 2020
On the last post of this year, I decided to make a list of the best games I played during 2019. Curiously, during the process of this ranking, I found myself reflecting on the content of Jesper Juul's new book "Handmade Pixels" (2019).
In his new book, Juul discusses how independent games became a historical movement that borrowed the term "independent" from film and music while finding its own kind of independence. The reading of Juul's book makes me reflect about how truly independent games that I played this year are, and what makes an indie game a really independent product.
Well, I'm still reading the book and I'll make some considerations about it soon. It's a really interesting content for game design and game studies classes.
For now, I want to share the list with the best 10 games that I have experienced in 2019. Important: 1) some of them are a little bit old, but I only played them this year; 2) they aren't listed in a scale "from best to worst", I just put them together.
Hope you enjoy it! See you next year!
#GoGamers
Reference:
JUUL, Jesper. Handmade Pixels: Independent Video Games and the Quest for Authenticity. Cambridge: MIT Press, 2019
In his new book, Juul discusses how independent games became a historical movement that borrowed the term "independent" from film and music while finding its own kind of independence. The reading of Juul's book makes me reflect about how truly independent games that I played this year are, and what makes an indie game a really independent product.
Well, I'm still reading the book and I'll make some considerations about it soon. It's a really interesting content for game design and game studies classes.
For now, I want to share the list with the best 10 games that I have experienced in 2019. Important: 1) some of them are a little bit old, but I only played them this year; 2) they aren't listed in a scale "from best to worst", I just put them together.
- Baba is you
- What remains of Edith Finch
- Blasphemous
- Return of the Obra Dinn
- Cuphead
- Gris
- Gorogoa
- Katana Zero
- Hue
- Resident Evil 2 (remake)
Hope you enjoy it! See you next year!
#GoGamers
Reference:
JUUL, Jesper. Handmade Pixels: Independent Video Games and the Quest for Authenticity. Cambridge: MIT Press, 2019
Answering Alex Schroeder - How's My Campign? Just Fine!
Alex Schroeder asks a few questions on his blog/site to folks who've been running their campaigns for awhile. With ten years going and three active games within the campaign (plus wargames!), I thought I'd answer him about Etinerra!
How many sessions have you been playing, more or less?
Tabletop: 92 (we play monthly and I took a break for some time)
Online: 24
Play by Post: Running 2009 to 2011, then 2015 to present
Conventions/One Shots: Under 20
How long have you been running this campaign?
Ten years, although I took a break from July 2011 to Jan 2015. There were a few sporadic games at conventions during that time.
Have you had long breaks? If so, how did you pick it up again?
Yes. I spoke to existing players, I picked back up where I left off in both play by post and tabletop.
How many people are at the table when you play?
4 to 8. I average 4 players/session for 2019.
How many characters are in the party when you play?
Same number of characters as players. Average of 3 henchmen/hirelings per party.
How many players have you had in total over that time period, not counting guest appearances?
I would estimate 50, between regular tabletop, online and pbp players.
Have you had guest appearances? How did it go? Did you gain regular players that way?
I would count both guests to my regular games and one-shots. It's gone great, for 99%. The ones that weren't so great, they just didn't have fun, so they didn't come back. I have gained regular players!
What have the character levels been over time?
1st level up to 6th.
What classes did the players pick? Did you add new classes over time?
We use the core classes from Advanced Dungeons & Dragons, 1st Edition, with the exception of assassin. No dwarfs, gnomes or half-orcs in my campaign. I have not added new classes, though I've modified aspects of paladins and now about to do same with monks.
Tell me about some adventures you ran over that time that I might enjoy hearing about?
I've blogged about that quite a bit!
Have the rule changes over that time? Do you maintain a house-rules document?
I've stuck with 1st edition, although I've changed some things. We're more by-the-book with combat now. For the most part, I've stuck with the same rules, with tweaks here and there. I have a house rules document!
Has the setting changed over time?
Define changed? It's expanded as players have explored and new games started, or I've played wargames within the world. It's the same world/setting/themes, if that's what you mean.
How much in-game distance did the party cover, how big is the area they have visited?
The continent that the players are on is roughly the landmass of Russia. I'd say the players of all 3 games have covered maybe 10% or so of the available landmass.
Have you used proprietary setting books? Like, could you publish your campaign or would you be in trouble if you did?
It's completely homebrew, no inclusion of other settings, though heavily influenced by almost everything! I'd probably be in trouble in that I can't imagine doing a book on my setting or people wanting to read about it and I wouldn't make a dime! It's strange, I guess. I am so proud of my world, and yet I constantly feel like an idiot compared to some of the other awesome cool worlds that I read about. I compare myself to others and always feel like I come up lacking.
How many sessions have you been playing, more or less?
Tabletop: 92 (we play monthly and I took a break for some time)
Online: 24
Play by Post: Running 2009 to 2011, then 2015 to present
Conventions/One Shots: Under 20
How long have you been running this campaign?
Ten years, although I took a break from July 2011 to Jan 2015. There were a few sporadic games at conventions during that time.
Have you had long breaks? If so, how did you pick it up again?
Yes. I spoke to existing players, I picked back up where I left off in both play by post and tabletop.
How many people are at the table when you play?
4 to 8. I average 4 players/session for 2019.
How many characters are in the party when you play?
Same number of characters as players. Average of 3 henchmen/hirelings per party.
How many players have you had in total over that time period, not counting guest appearances?
I would estimate 50, between regular tabletop, online and pbp players.
Have you had guest appearances? How did it go? Did you gain regular players that way?
I would count both guests to my regular games and one-shots. It's gone great, for 99%. The ones that weren't so great, they just didn't have fun, so they didn't come back. I have gained regular players!
What have the character levels been over time?
1st level up to 6th.
What classes did the players pick? Did you add new classes over time?
We use the core classes from Advanced Dungeons & Dragons, 1st Edition, with the exception of assassin. No dwarfs, gnomes or half-orcs in my campaign. I have not added new classes, though I've modified aspects of paladins and now about to do same with monks.
Tell me about some adventures you ran over that time that I might enjoy hearing about?
I've blogged about that quite a bit!
Have the rule changes over that time? Do you maintain a house-rules document?
I've stuck with 1st edition, although I've changed some things. We're more by-the-book with combat now. For the most part, I've stuck with the same rules, with tweaks here and there. I have a house rules document!
Has the setting changed over time?
Define changed? It's expanded as players have explored and new games started, or I've played wargames within the world. It's the same world/setting/themes, if that's what you mean.
How much in-game distance did the party cover, how big is the area they have visited?
The continent that the players are on is roughly the landmass of Russia. I'd say the players of all 3 games have covered maybe 10% or so of the available landmass.
Have you used proprietary setting books? Like, could you publish your campaign or would you be in trouble if you did?
It's completely homebrew, no inclusion of other settings, though heavily influenced by almost everything! I'd probably be in trouble in that I can't imagine doing a book on my setting or people wanting to read about it and I wouldn't make a dime! It's strange, I guess. I am so proud of my world, and yet I constantly feel like an idiot compared to some of the other awesome cool worlds that I read about. I compare myself to others and always feel like I come up lacking.
Monday, 24 February 2020
Gobliins 2 - Won!
By Ilmari
Last time, Prince had just been possessed by a demon, and the wizard goblin suggested using water from his fountain. The water did separate the demon from the prince, but this wasn't just a good thing.
Prince was gone, wizard was of no use and I had no idea what to do. It was back to testing random things - and mostly enraging the wizard in the process. I quickly found a pencil, and if a goblin tried to draw with it on wizard's portrait, the wizard would throw a boomerang, which the other goblin could catch. If then a goblin would pour water on the wizard, the wizard would throw a toothpick, which the other goblin could catch with the boomerang. The toothpick could then be used on the teeth of the skeleton, which would open its chest cavity and reveal a bottle which would fall down on the floor and break, leaving only a wet puddle.
I also tried to use the pencil to draw a caricature of the wizard on the blackboard. The wizard wiped it away a few times and finally threw his sponge on the floor. I could then use the sponge to clean the puddle of water. If I then blew the pipe to make some smoke and used the wet sponge on smoke, a portal appeared. Yep, the puzzles have become a bit arbitrary at this point of the game.
The portal took us to the kingdom of death, where the demon Amoniak was the holding prince in his arms. It was again time to test the various hotspots with both of the gobliins. One "button" particularly threw out eye balls, which a goblin could ride to get to a part of the screen where he could catch a mouse.
The mouse could be used to lure a crocodile to lift its head from one of the holes. Jumping on the crocodile would make the goblin fly through the air. The demon would try to catch the flying goblin, which would allow me to throw a boomerang at a nearby stalactite and hit the demon's hand with it (yet another tight spot requiring quick timing). At this point, Amoniak lost his grip and the prince ran off.
I had achieved one goal, and I could now pause and decide what to do next. I was still in the realm of death, with no obvious exit. This was again a time for random experimentation. After a considerable amount of false leads, I noticed that I could drop my wet sponge on a rock and then throw the prince with the eyeball machine on it, making the rock wet in the process. I could then use my pencil to draw something on the rock (yes, the puzzles have become a bit arbitrary).
![]() |
| Prince is auditioning for the role of Arthur Fleck (BTW, notice the picture showing wizard goblin with his friends from the first game) |
Last time, Prince had just been possessed by a demon, and the wizard goblin suggested using water from his fountain. The water did separate the demon from the prince, but this wasn't just a good thing.
![]() |
| Captured again |
Prince was gone, wizard was of no use and I had no idea what to do. It was back to testing random things - and mostly enraging the wizard in the process. I quickly found a pencil, and if a goblin tried to draw with it on wizard's portrait, the wizard would throw a boomerang, which the other goblin could catch. If then a goblin would pour water on the wizard, the wizard would throw a toothpick, which the other goblin could catch with the boomerang. The toothpick could then be used on the teeth of the skeleton, which would open its chest cavity and reveal a bottle which would fall down on the floor and break, leaving only a wet puddle.
I also tried to use the pencil to draw a caricature of the wizard on the blackboard. The wizard wiped it away a few times and finally threw his sponge on the floor. I could then use the sponge to clean the puddle of water. If I then blew the pipe to make some smoke and used the wet sponge on smoke, a portal appeared. Yep, the puzzles have become a bit arbitrary at this point of the game.
![]() |
| Surprise, it's the same demon we defeated once! |
The portal took us to the kingdom of death, where the demon Amoniak was the holding prince in his arms. It was again time to test the various hotspots with both of the gobliins. One "button" particularly threw out eye balls, which a goblin could ride to get to a part of the screen where he could catch a mouse.
![]() |
| Yes, it's a flying eyeball |
The mouse could be used to lure a crocodile to lift its head from one of the holes. Jumping on the crocodile would make the goblin fly through the air. The demon would try to catch the flying goblin, which would allow me to throw a boomerang at a nearby stalactite and hit the demon's hand with it (yet another tight spot requiring quick timing). At this point, Amoniak lost his grip and the prince ran off.
![]() |
| You can see a monster trying to stop the prince and another eyeball convincing it to let go |
I had achieved one goal, and I could now pause and decide what to do next. I was still in the realm of death, with no obvious exit. This was again a time for random experimentation. After a considerable amount of false leads, I noticed that I could drop my wet sponge on a rock and then throw the prince with the eyeball machine on it, making the rock wet in the process. I could then use my pencil to draw something on the rock (yes, the puzzles have become a bit arbitrary).
Sunday, 23 February 2020
Jonagold, Short Film, Review And Interview

Chasing our personal muse is something artists are always working to do. Once you have captured your muse, what do you do if she wants to be free? Jonagold is one man's struggle against his muse. They face off one-on-one in his reclusive home.
I watched Jonagoldat the 2019 FilmQuest film festival (website). It was nominated for Best Actor (Edward Ventura) and Best Sound.
I recommend Jonagoldfor those who like their horror based on psychological struggles reflecting what many of us are working through. In this case, it could be imposter syndrome.
Synopsis: A reclusive country-music artist engages in a duel-of-words with his musical muse.
Michael Bizzaco, codirector with Michael Higgs, Shares some additional information about their film, what inspired them and where they would like to go from here. They also share some personal thoughts of why they chose to pursue a career in film making and some of their favorite movies.
What was the inspiration for Jonagold?
The roots of Jonagold can be traced back to the spring of 2018. Producer, Cory Santilli, and myself were having meet-ups to discuss and critique film concepts that the two of us were trying to get off the ground. It had been nearly three years since Michael Higgs and myself had made a film, and we were eager to reclaim the inertia and satisfaction of being on set and shooting something—anything. Airing all this to Cory, I decided I would start developing a short that would cost very little to make and center on one character and one location; a project that would get Mike and I back into the swing of things and prepare us for our next feature.
Believe it or not, up until almost the final days of pre-production, most of the film took place in the hallway of a home, in front of what was to be a basement-door. Buckeye would sit slouched against the adjacent wall, eating his plate of food and conversing with the "muse," who was nestled close to the other side of the cellar-door. It wasn't until we found the actual house that we used in the film that this idea was transformed into something much more elaborate and certainly more visually appealing.
The old farmhouse we shot in (located on the south shores of Rhode Island in a town called Wakefield) was perfect in every way for Buckeye's story; our only struggle was finding a suitable door to fake as the basement-entry, as none of the doors in the home actually led to the cellar. But, the house had this amazing looking bulkhead right in the backyard.
After the scout, Michael Higgs and myself went back to the drawing board and rewrote a core of the dialogue between Buckeye and the muse to account for the farmhouse's geography; while also introducing the microphone and speaker-system that can be seen at various points throughout the film—a glorified tin-can-and-string between Buckeye and the muse.
In terms of conceptualization, we really owe so much to the house. You could feel the history in the walls and floors, and especially that grand staircase—which plays a major part in the film.
What project(s) do you have coming up you're excited about?
We have been developing a feature-film over the last several months that we are eager to get off the ground sometime next year. It's a dear passion project that has been gestating for quite some time. We are also writing several new films; one of them being a feature-length version of Jonagold.
What was your early inspiration for pursuing a career in film?
This might sound like the most formulaic answer we could give, but there's nothing that's more true—horror movies. Michael Higgs and myself have been a creative collaborative for over ten years because when we were in 7th grade, we would riff about horror films that we were discovering to each other; the primal and most disturbing films that we weren't allowed anywhere near until our parents backs were turned (or they just finally decided to cave in). At times, it was almost like Higgs and I were trying to one-up each other. Who could see this horror film first? At the time, some of the fruit was relatively low-hanging and pretty rotten—the Halloween: Resurrection's and Jason X's of the apple-orchard. But the schlock and camp was our gateway—then we found the real stuff.
The Exorcist was our golden goose-egg.
After our minds were melted by the sheer madness of Friedkin's masterpiece, we wanted nothing more than to grab whatever camera was lying around and make our own rip-offs of the wicked genre films we were sinking our teeth into. And in the beginning, our films were just awful. We went for full shock value, which just amounted to lathering scenes with as much cheap gore and profanity as humanly possible.
As we got older, our tastes and understanding of the genre evolved—as did our own style (we certainly hope).
In many ways, whatever chops we've established over the last several years in our filmmaking careers are not long throws from the minds of those two 12-year-olds that gravitated towards the grizzly, wrong, and weird.
What would be your dream project?
Doing a modern-day road film with a stellar cast. We're huge fans of this amazing sub-genre; from the stellar, cream-of-the-crop monuments like Wenders' Road Trilogy and Bergman's Wild Strawberries; to the gleaming fart-joke knee-slapper that is the Farrelly Brothers' Dumb and Dumber.
We've had an idea for a little road-film kicking around for awhile, and it'd be awesome to see it come to life someday.
What are some of your favorite pastimes when not working on a movie?
Michael Higgs and myself are both musicians. He's way better than me—in all the ways. Both he and Richard Farrands (the amazing composer of Jonagold) are in a band together called Crowded Rooms and they are fucking unbelievable. Higgs sings and plays the keys.
I'm more what I call the "closed-bedroom-door guitar-player." Guitar is more a meditation for me; but over the last year or so, I've been trying to play out a little more. My dad has a punk-rock band called Vague Perception that has been around for over 35 years, and I'll play live with them from time-to-time.
My wife and I also just bought our first home, and I spend way too much time watching YouTube clips of Ask This Old House; to the point that I am becoming dangerously confident with loud tools I should not be touching.
What is one of your favorite movies and why?
Dumb and Dumber!
Quotable lines that last a lifetime. Funny faces and funny sounds. That toilet scene with Jeff Daniels. Lloyd Christmas' dream-sequence! Not to mention, an amazing cruising-down-the-highway soundtrack and one of the best buddy-comedy dynamics ever depicted on the silver screen. Sometimes it's the simple ones that shine the brightest. And between me, Higgs, and our good friend and star of Jonagold, Edward Ventura, there's enough Dumb and Dumber fandom to keep that Farrelly Brothers-classic glowing forever.
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Friday, 21 February 2020
Beat The Price Increase
The new pricing structure takes effect on February 15th. We are offering up to a 30% discount our current off MSRP until that date.
Most items will see a 5% to 8% increase and a few specific items will be higher.
If you have an item or two that has been on your bucket list, this might be a good time to blow the dust off the list.
(from prior post)
We started down the road to manufacturing plastic kits in 2012, a lot has happened since then. I have seen shipping prices nearly double, WGF has ceased to be our distributor and we have taken over that aspect of operations. We now purchase our kits from WGF China directly.
We recently place two restock orders to bring our stock levels back on par, the shipping costs have been an eye opener. In many cases shipping from China to the US was more than the actual cost to manufacture a kit. Some kits needed to be brought in line with their cost of production. This price increase was as minimal as we could make it most items will see an increase of 5% to 8% with some more drastic adjustments to kits that were selling into distribution at a lower than delivered cost to us.
To maintain the health of DreamForge-Games it has become clear that we will need to implement a price increase, effective February 15th2016 Mark Mondragon
DreamForge-Games
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