Friday, 20 March 2020

Psychic Detective (MS-DOS) - Guest Post

This week on Super Adventures, I've dragged mecha-neko back to talk about... whatever this is. Looks a bit like a game, maybe? Or perhaps a direct to video movie? Either way, I hope you enjoy reading about it at least twice as much as he enjoyed playing it.

My next game was going to be a cutesy platformer on the Amiga, but after unsuccessfully fighting my way through VectorMan, I thought we could all do with a change.

Psychic Detective title screen DOS
Developer:Colossal Pictures,
Electronic Arts Studios
|Release Date:30th November 1995|Systems:MS-DOS, 3DO, PlayStation

So instead, I've gone back in time and found a full motion video interactive movie, just for you. You can tell it's an interactive movie! Look, it's got a strip of film! And a CD-ROM!

Okay, you can stop looking now. Seriously, stop. That mess can't be good for your eyes.
Read on »

Thursday, 19 March 2020

Kickstarter Ending Soon - Dreamforge Games Grav-StuG Tank


Take me to the Kickstarter...


What does this project include?


The project was created to fund the tooling and production of a polystyrene plastic model kit. The Eisenken Grav StuG.




We also offer 3d printable building terrain sets, modular, stackable and and loaded with details.


The icing on the cake... Two lucky backers will receive an extra free kit, painted by the extremely talented David Woods! Each StuG you back will provide an entry into the raffle!


Good luck to all of you! now lets get this Kickstarter across the finish line!


Suzy Cube Update: April 13, 2018

#SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames 
Sorry, everybody, but this week's update is pretty tiny.
Read more »

UCLan Games Student Enters Rookies Competition 2019

Peter Dimitrov has entered two 3D environments into the @TheRookiesCO competition. One depicts feudal Japan, the other one is a cyberpunk theme. Check out the work and give it a high five!

















You can see more of Peter's work here:
















We are also proud to announce that Peter has had his 3D environment work included in Epic Games Unreal Engine Student Showcase Reel 2019! Congratulations Peter.

Not only that but Peter is also our winner of the LancsArtFestival 2019 Degree Show Award for Games Design!































Monday, 16 March 2020

Podcast Episode 31 - Playing The Ultima CRPG Setting In OD&D


In this episode, I take a break from AD&D and talk about a different gaming love - how I combined OD&D and the Ultima CRPG setting from the early 80s into a great homebrew RPG game!


Anchor Episode link: https://anchor.fm/the-dungeon-masters-handb/episodes/Podcast-Episode-31---Playing-the-Ultima-CRPG-setting-in-ODD-ebdm03

Show Notes

Links to my Ultima/OD&D Game "Siege Perilous"
Players Rulebook: https://drive.google.com/open?id=0BwiMsojGKI2KUldjYjRGRXhNWjg
Game Referee's Guide: https://drive.google.com/open?id=0BwiMsojGKI2KT29LTWdWdms4TW8

Inspirations and Sources
Swords & Wizardry White Box (this page has links to all free PDF versions of Swords & Wizardry): http://snw.smolderingwizard.com/viewtopic.php?f=14&t=4
Skathros's Swords & Wizardry Companion: http://swcompanion.wikidot.com/
Minimal Space Combat by Timothy Swenson: http://www.oocities.org/svenqhj/MSCbook.pdf
Ultima Codex Wiki: http://wiki.ultimacodex.com/wiki/Main_Page

What do you think?! 

Leave me a voice message and let me know what you think or ask questions if you have them! (312) 625-8281‬ (US/Canada) You can also leave a message on Anchor: anchor.fm/the-dungeon-masters-handbook/message  or email me at chgowiz@gmail.com.

Find episode posts and other D&D content on my blog: chgowiz-games.blogspot.com 

Credits

Intro music: Dragonaut by Bradley The Buyer (bit.ly/2ASpAlF)
Outro music: Dream by Wild Shores (bit.ly/2jbJehK)
All music used with permission.

Sunday, 15 March 2020

Overkill's The Walking Dead - Review


overkill's the walking dead, overkill's the walking dead review, overkill's the walking dead ps4, overkill's the walking dead




Overkill's The Walking Dead - Review

Overkill's The Walking Dead is a sincere endeavor to convey a helpful adventure set in the notable Walking Dead universe, yet that effort feels somewhat like it's very little past the point of no return, as Overkill's The Walking Dead frequently doesn't feel like a shooter by any stretch of the imagination. It takes the rules built up by Robert Kirkman's comic series and its consequent TV adaption to heart in the wrong ways, forcing uneven decides on its missions that intensely restrict how you're able to play. Combined with a confounding combination of survival mechanics covered in unintuitive menus, useless customization choices, and non-existent incentives to enhance your gear, The Walking Dead feels foul and unfocused. 


Quick Facts:


  • Initial release date: 6 November 2018
  • Engine: Unreal Engine
  • Developer: Overkill Software
  • Genre: First-person shooter
  • Platforms: PlayStation 4, Xbox One, Microsoft Windows



 Overkill's The Walking Dead is a game about apparently thoughtless butcher with not very many plot strings drawing an obvious conclusion. There is no drama, there are no characters created crosswise over missions, and there is no nuance to for what reason you're killing people as promptly as you do the walkers. It has next to no to do with what makes The Walking Dead so incredible.


Also Read: Anthem | Preview, Release date, Gameplay, News, & more...


Overkill's the walking dead: Gameplay

The biggest enemy in The Walking Dead—besides, you know, the walking dead—is noise. Nothing floods the roads with zombies quicker than a noisy blast or a jukebox firing up a Queen track. most of the missions in The Walking Dead is a stealth mission. Basically, this makes the game fundamentally the same as Overkill's past co-op shooters, Payday and Payday 2. In those games, heists start out calmly until the point that an alarm gets activated and the best way to get out alive is to go loud.

Missions are diluted into more stealthy issues therefore, which can be somewhat engaging when you're working closely with teammates. As a major aspect of an efficient group you can keep noise to a minimum and dodge enemies completely, yet it generally just takes one player not sticking to the script to ruin a run. making the situation worse, there's no help for voice chat in-game nor some other approaches to communicate besides text talk, which is a huge bummer.

Check out this amazing gameplay from Polygon





Killing a couple of scattered zombies with baseball bats and blades is simple enough, however, in the end, somebody will make a noise calling for backup. Regardless of whether it's a gunshot, a blast, or a car alarm. If your group is messy, in the end the group will get too thick to battle at all, and the only wise thing left to do is run.

Even though fighting zombies is pretty simple, but you don't wanna get too close to them as they will grab you and will drain your health to a good amount as it takes some time to shove them off.

It's too awful that slaughtering zombies with melee weapons is so essential, though, because these weapons aren't much fun to use. There are machetes, baseball bats, and pickaxes, but they all feel clunky, and pretty much the same. And also fighting off thick crowds of zombies, again and again, becomes boring, but what satisfies me the most is the wooden tunk sound I get from smacking a zombie right in the skull.


Also Read: Hitman 2 | Review, Trailer, Gameplay & Everything else you need to know.


Overkill's The Walking Dead: Characters



In Overkill's The Walking Dead, you take control of one of four new characters, each with their own uninvolved weapon specializations and one of a kind aptitudes. For instance, Maya is the medic and her unique ability is tossing down a med bag that can heal up anybody in your group. Aiden, on the other hand, gets streak blasts that can daze human enemies and distract zombie crowds.

Each character is fun in their own particular manner and, in spite of their strengths, anybody can utilize any weapon you discover, giving them a helpful adaptability. The distinction, however, is that they won't have the capacity to apply any of their skill upgrades or passive rewards to upgrade a weapon outside their wheelhouse.


But beyond that, the difference between the characters are for the most part detail driven other than a solitary unique skill. 





From its restrictive mission structures, unbalanced difficulty and baffling methods of progression, The Walking Dead struggles to justify the time it requires from you. It's a collection gameplay diagrams stacked upon each other without insightful thought on how they may durably cooperate, wrapped with a dull presentation and ordinary combat that once in a while energizes. The Walking Dead is a wreck of scattered thoughts and an absence of direction, and there's no reason to make sense of it all.


Also Read: Resident Evil 2 Remake | Review, Trailer, Release date, News, Gameplay, and more...


The Verdict:


It's fun when you cooperate with friends and escape the horde of zombies by sneaky ways. But, it's all wrapped with a package of various disappointments: Technical issues, unavoidable repetition, and dull shooting experience.





Thursday, 5 March 2020

DE: Miserable Meat Mountain

Get. Cleaved. Hard.

Today is a special day.  Why?  Because I'm posting about a hypothetical competitive list that I've been working on that features Coven.  The idea of this list came from friends of mine in the competitive 40K circuit that has been actively discussing the validity of Coven.  Personally, I think that Prophets have some of the strongest units in all of the Dark Eldar book.  The 4++ across the entire army is absolutely insane considering all the buffs you can stack.

What you have here is a list that's capable of outputting a dramatic amount of firepower on top of having a huge amount of resilient, melee pressure that can move surprisingly quick across the battlefield.  All Haemonculus units move 7" (Wyches move 8") across the battlefield where Talos can move a surprising 8".  When you consider the fact that Talos can now Fly, you really to question all these massive, resilient meaty things are being thrown into your face in the most ridiculous way possible.

Here's the list, I'll go into detail below:

Miserable Meat Mountain
1993 // 9-11 CP

Black Heart Bat +5 CP

HQ:
Archon, Agonizer, Blaster = 91
Cunning, Living Muse

Archon, Agonizer, Blaster = 91

TROOP:
5x Warriors, Blaster = 47
10x Warriors, 2x Blaster, SC = 104
10x Warriors, 2x Blaster, SC = 104
10x Warriors, 2x Blaster, SC = 104

PARTY BOATS:
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85

HEAVY:
Ravager, 3x Dissies = 125
Ravager, 3x Dissies = 125
Ravager, 3x Dissies = 125

+++

Prophets Spear +1 CP

HQ:
Urien = 90
Diabolical Soothsayer

ELITE:
10x Grotesques = 350

HEAVY:
Talos, 2x Macro, 2x Haywire = 99
Talos, 2x Macro, 2x Haywire = 99
Talos, 2x Macro, 2x Haywire = 99

>>>

So what you do here is take Alliance of Agony to enable the Diabolic Soothsayer on Urien.  This automatically pays for itself and you can possibly get 2 more CP depending on what you roll.  All in all, this makes your CP count 9-11 depending on hot your dice are on this roll.

Urien himself is pretty amazing.  For 90 points, which is 15 points or so more than a regular Haemonculus, you get +1S and Ld. on top of the +1T for all units within 6" of him.  He's fast enough to keep up with the rest of your army, is T6 because his aura also works on himself, and is incredibly difficult to kill because he halves damage coming into him.  However, what makes him work is the rest of the units he brings along with him as part of your army.  With his +1S/T aura, he makes all the Grotesques shielding him T6, 4++, 4W with FNP.  Each of those beasts has 5 S6 AP-2 1D WS3+ attacks and that's going to do some serious damage to whatever they touch.  The Talos is even more deadly because they are now T7, 4++, 7W with FNP with 6 S8 AP-2 2D WS3+ attacks each with an additional 2D3 Haywire Blaster shots.  Sure, these hit on 4s, but it's still nothing to sneeze at, especially if you're a vehicle.

I can see a deployment strategy for these guys as Grots in front, Urien in the middle, Talos all around Urien.  This gives him a Spear of Meat that he can drive directly into the heart of the enemy, making them shit their pants while your Kabal units do their thing.  What makes a list like this work is that you cannot really ignore the cascading mountain of meat running into your lines.  Sooner or later you'll have to deal with them and they're an absolute pain to deal with.  If 10 Grots get into combat, they're going to throw out 50 high-strength attacks that are going to murder pretty much anything they touch.  They're incredibly difficult to kill and they will beat out most things in combat easily due to sheer attrition and unit preservation.  Unlike most fatty units, Grots don't die easily and so the overall damage of the unit will stay intact much longer.

In short, your opponents are left reeling from the damage that your firebase of Living Muse Ravagers and Raiders are inflicting, but they're too distracted to deal with them because of all the Coven units closing in.  If they focus on the vehicles (and you should play the range-game here at first), they're also making a mistake.  Hopefully, you've played smart enough to reduce as much damage as possible and watch your Coven units smash into his lines untarnished.  This is Tough Decisions 101 and Dark Eldar plays this game much better than most.  When it comes to pure pressure, I think Prophets is the way to go if you want to bring a melee force that can threaten anything from MEQ to Imperial Knights

Yes, I'm going to call this list experimentation Miserable Meat Mountain after the competitive Warmahordes Trolls list.  It's a Black Heart Bat and Prophets Spear, so it's relatively easy to construct.  Now, help me out with this grand experiment and field this list if you're capable of fielding this!