Monday, 24 February 2020

Gobliins 2 - Won!

By Ilmari


Prince is auditioning for the role of Arthur Fleck
(BTW, notice the picture showing wizard goblin with his friends from the first game)

Last time, Prince had just been possessed by a demon, and the wizard goblin suggested using water from his fountain. The water did separate the demon from the prince, but this wasn't just a good thing.


Captured again

Prince was gone, wizard was of no use and I had no idea what to do. It was back to testing random things - and mostly enraging the wizard in the process. I quickly found a pencil, and if a goblin tried to draw with it on wizard's portrait, the wizard would throw a boomerang, which the other goblin could catch. If then a goblin would pour water on the wizard, the wizard would throw a toothpick, which the other goblin could catch with the boomerang. The toothpick could then be used on the teeth of the skeleton, which would open its chest cavity and reveal a bottle which would fall down on the floor and break, leaving only a wet puddle.

I also tried to use the pencil to draw a caricature of the wizard on the blackboard. The wizard wiped it away a few times and finally threw his sponge on the floor. I could then use the sponge to clean the puddle of water. If I then blew the pipe to make some smoke and used the wet sponge on smoke, a portal appeared. Yep, the puzzles have become a bit arbitrary at this point of the game.


Surprise, it's the same demon we defeated once!

The portal took us to the kingdom of death, where the demon Amoniak was the holding prince in his arms. It was again time to test the various hotspots with both of the gobliins. One "button" particularly threw out eye balls, which a goblin could ride to get to a part of the screen where he could catch a mouse.


Yes, it's a flying eyeball

The mouse could be used to lure a crocodile to lift its head from one of the holes. Jumping on the crocodile would make the goblin fly through the air. The demon would try to catch the flying goblin, which would allow me to throw a boomerang at a nearby stalactite and hit the demon's hand with it (yet another tight spot requiring quick timing). At this point, Amoniak lost his grip and the prince ran off.


You can see a monster trying to stop the prince and another eyeball convincing it to let go

I had achieved one goal, and I could now pause and decide what to do next. I was still in the realm of death, with no obvious exit. This was again a time for random experimentation. After a considerable amount of false leads, I noticed that I could drop my wet sponge on a rock and then throw the prince with the eyeball machine on it, making the rock wet in the process. I could then use my pencil to draw something on the rock (yes, the puzzles have become a bit arbitrary).


A doorway!


Bye


This is it, this is the ending?

A bit of a letdown, I have to say. Oh well, I'll return next week with the ratings.

Session time: 3 h 5 min
Total time: 23 h 15 min

Sunday, 23 February 2020

Jonagold, Short Film, Review And Interview


Chasing our personal muse is something artists are always working to do. Once you have captured your muse, what do you do if she wants to be free? Jonagold is one man's struggle against his muse. They face off one-on-one in his reclusive home.

I watched Jonagoldat the 2019 FilmQuest film festival (website). It was nominated for Best Actor (Edward Ventura) and Best Sound.

I recommend Jonagoldfor those who like their horror based on psychological struggles reflecting what many of us are working through. In this case, it could be imposter syndrome.

Synopsis: A reclusive country-music artist engages in a duel-of-words with his musical muse.

Michael Bizzaco, codirector with Michael Higgs, Shares some additional information about their film, what inspired them and where they would like to go from here. They also share some personal thoughts of why they chose to pursue a career in film making and some of their favorite movies.

What was the inspiration for Jonagold?

The roots of Jonagold can be traced back to the spring of 2018. Producer, Cory Santilli, and myself were having meet-ups to discuss and critique film concepts that the two of us were trying to get off the ground. It had been nearly three years since Michael Higgs and myself had made a film, and we were eager to reclaim the inertia and satisfaction of being on set and shooting something—anything. Airing all this to Cory, I decided I would start developing a short that would cost very little to make and center on one character and one location; a project that would get Mike and I back into the swing of things and prepare us for our next feature.

Believe it or not, up until almost the final days of pre-production, most of the film took place in the hallway of a home, in front of what was to be a basement-door. Buckeye would sit slouched against the adjacent wall, eating his plate of food and conversing with the "muse," who was nestled close to the other side of the cellar-door. It wasn't until we found the actual house that we used in the film that this idea was transformed into something much more elaborate and certainly more visually appealing.

The old farmhouse we shot in (located on the south shores of Rhode Island in a town called Wakefield) was perfect in every way for Buckeye's story; our only struggle was finding a suitable door to fake as the basement-entry, as none of the doors in the home actually led to the cellar. But, the house had this amazing looking bulkhead right in the backyard. 

After the scout, Michael Higgs and myself went back to the drawing board and rewrote a core of the dialogue between Buckeye and the muse to account for the farmhouse's geography; while also introducing the microphone and speaker-system that can be seen at various points throughout the film—a glorified tin-can-and-string between Buckeye and the muse.

In terms of conceptualization, we really owe so much to the house. You could feel the history in the walls and floors, and especially that grand staircase—which plays a major part in the film.

What project(s) do you have coming up you're excited about?

We have been developing a feature-film over the last several months that we are eager to get off the ground sometime next year. It's a dear passion project that has been gestating for quite some time. We are also writing several new films; one of them being a feature-length version of Jonagold.

What was your early inspiration for pursuing a career in film?

This might sound like the most formulaic answer we could give, but there's nothing that's more true—horror movies. Michael Higgs and myself have been a creative collaborative for over ten years because when we were in 7th grade, we would riff about horror films that we were discovering to each other; the primal and most disturbing films that we weren't allowed anywhere near until our parents backs were turned (or they just finally decided to cave in). At times, it was almost like Higgs and I were trying to one-up each other. Who could see this horror film first? At the time, some of the fruit was relatively low-hanging and pretty rotten—the Halloween: Resurrection's and Jason X's of the apple-orchard. But the schlock and camp was our gateway—then we found the real stuff.

The Exorcist was our golden goose-egg.

After our minds were melted by the sheer madness of Friedkin's masterpiece, we wanted nothing more than to grab whatever camera was lying around and make our own rip-offs of the wicked genre films we were sinking our teeth into. And in the beginning, our films were just awful. We went for full shock value, which just amounted to lathering scenes with as much cheap gore and profanity as humanly possible.

As we got older, our tastes and understanding of the genre evolved—as did our own style (we certainly hope).

In many ways, whatever chops we've established over the last several years in our filmmaking careers are not long throws from the minds of those two 12-year-olds that gravitated towards the grizzly, wrong, and weird.

What would be your dream project?

Doing a modern-day road film with a stellar cast. We're huge fans of this amazing sub-genre; from the stellar, cream-of-the-crop monuments like Wenders' Road Trilogy and Bergman's Wild Strawberries; to the gleaming fart-joke knee-slapper that is the Farrelly Brothers' Dumb and Dumber.

We've had an idea for a little road-film kicking around for awhile, and it'd be awesome to see it come to life someday.

What are some of your favorite pastimes when not working on a movie?

Michael Higgs and myself are both musicians. He's way better than me—in all the ways. Both he and Richard Farrands (the amazing composer of Jonagold) are in a band together called Crowded Rooms and they are fucking unbelievable. Higgs sings and plays the keys.

I'm more what I call the "closed-bedroom-door guitar-player." Guitar is more a meditation for me; but over the last year or so, I've been trying to play out a little more. My dad has a punk-rock band called Vague Perception that has been around for over 35 years, and I'll play live with them from time-to-time. 

My wife and I also just bought our first home, and I spend way too much time watching YouTube clips of Ask This Old House; to the point that I am becoming dangerously confident with loud tools I should not be touching.

What is one of your favorite movies and why?

Dumb and Dumber! 

Quotable lines that last a lifetime. Funny faces and funny sounds. That toilet scene with Jeff Daniels. Lloyd Christmas' dream-sequence! Not to mention, an amazing cruising-down-the-highway soundtrack and one of the best buddy-comedy dynamics ever depicted on the silver screen. Sometimes it's the simple ones that shine the brightest. And between me, Higgs, and our good friend and star of Jonagold, Edward Ventura, there's enough Dumb and Dumber fandom to keep that Farrelly Brothers-classic glowing forever.

I'm working at keeping my material free of subscription charges by supplementing costs by being an Amazon Associate and having advertising appear. I earn a fee when people make purchases of qualified products from Amazon when they enter the site from a link on Guild Master Gaming and when people click on an ad. If you do either, thank you.

If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.

I have articles being published by others and you can find most of them on Guild Master Gaming on Facebookand Twitter(@GuildMstrGmng).


Friday, 21 February 2020

Beat The Price Increase

The new pricing structure takes effect on February 15th. We are offering up to a 30% discount our current off MSRP until that date.
Most items will see a 5% to 8% increase and a few specific items will be higher.
If you have an item or two that has been on your bucket list, this might be a good time to blow the dust off the list.

 (from prior post)
We started down the road to manufacturing plastic kits in 2012, a lot has happened since then. I have seen shipping prices nearly double, WGF has ceased to be our distributor and we have taken over that aspect of operations. We now purchase our kits from WGF China directly.
We recently place two restock orders to bring our stock levels back on par, the shipping costs have been an eye opener. In many cases shipping from China to the US was more than the actual cost to manufacture a kit. Some kits needed to be brought in line with their cost of production. This price increase was as minimal as we could make it most items will see an increase of 5% to 8% with some more drastic adjustments to kits that were selling into distribution at a lower than delivered cost to us.
To maintain the health of DreamForge-Games it has become clear that we will need to implement a price increase, effective February 15th2016
 
 Mark Mondragon
DreamForge-Games

Thursday, 20 February 2020

GTA 4 ULTRA HIGHLY COMPRESSED

GTA 4 ULTRA HIGHLY COMPRESSED


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How To Install GTA 4 ULTRA HIGHLY COMPRESSED without Errors and Problems





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Grand Theft Auto IV Recommended Requirements

CPU: Intel Core 2 Quad 2.4GHz, AMD Phenom X3 2.1GHz
RAM: 2 GB (Windows XP) 2.5 GB (Windows Vista)
OS: Windows Vista - Service Pack 1 / XP - Service Pack 3 / Windows 7
VIDEO CARD: 512MB NVIDIA 8600+ / 512MB ATI 3870+
HARDWARE T&L: Yes
PIXEL SHADER: 3.0
VERTEX SHADER: 3.0
SOUND CARD: Yes
FREE DISK SPACE: 18 GB

DEDICATED VIDEO RAM: 512 MB

Screenshots






GTA 4 ULTRA HIGHLY COMPRESSED :- 


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THANK YOU SOO MUCH FOR VISITING OUR SITE.

Press Release - Golden Serpent TCG To Launch On Kickstarter 1/21/2020

Golden Serpent TCG to Launch on Kickstarter 1/21/2020
A new, living card game with a dark fantasy occult theme
Golden Serpent is a new battle card game that will have players using characters, relics, and spells to attack their opponent's leaders to win the game. Players familiar with Magic: the Gathering and Hearthstone will be able to pick the game up quickly and also be excited by new takes on the genre. The game offers a depth of strategy while not getting overly complicated. Much of the gameplay can be understood after grasping the core cool down mechanic, but with a wealth of card interactions there's ample fun to be had by the seasoned strategist and newbie alike. Players will also appreciate getting the full set of cards (90 unique cards, 288 cards total) in one box for the reasonable price of $35 on Kickstarter.

Golden Serpent is the debut game by designer Ricky Mallory. A player of TCGs for 20 years, Ricky has designed dozens of games for his friends and family to play, and now he's bringing all the lessons he's learned from their design, and 2 years of development to his first published game, Golden Serpent.
Golden Serpent stands out among TCGs for its complete removal of resource cards or counters, instead using a delayed purchase mechanic (called the cool down mechanic) that allows players to play any card in their hand from the first turn. Players will need to use strategy and find synergistic card combos to manage the cool down times of their cards and abilities, which range from 0-3 turns, to gain an edge over their opponents and make sure they don't leave themselves open to attack.

Each player can use up to 3 leaders per game, each of which lends unique abilities throughout the game that are unlocked as players level them up. Players are also able to take characters prisoner and use them to summon powerful god and demon cards to help them win.

Visit the Golden Serpent website below to read the full rulebook.

Game Details
Game Contents

288 Cards Total (90 unique cards)
4 Copies each of 30 character cards (120 cards)
4 Copies each of 21 spell cards (84 cards)
4 Copies each of 15 relic cards (60 cards)
1 Copy each of 12 leader cards (12 cards)
1 Copy each of 12 immortal cards (12 cards)
1 Rule booklet
https://www.kickstarter.com/projects/goldenserpent/golden-serpent-an-occult-card-game-of-gods-and-demons
Contact: Ricky Mallory (goldenserpenttcg@gmail.com)


Did you like this Press Release?  Show your support: Support me on Patreon!Also, click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.


Steel Cut Oats, Short Film, Review And Interview


Finding meaning in your life through mentoring. Some do it with their children and others do it by teaching something they know how to do. Steel Cut Oats is a deliciously made short film that pulls at the heart strings of anyone who worked to make their dreams and feel they fell short. Passed along their knowledge as a mentor and parent to find out they did well after all.

Steel Cut Oats was screened at the 2019 FilmQuest Film Festival (website). It was nominated for Best Fantasy Short, Best Ensemble Cast, Best Production Design/Art Direction, and Best Visual Effects.

This is a film I can openly recommend to everyone for the reasons mentioned above.

Synopsis: A washed-up boxer builds a giant monster out of oatmeal... and raises is as a son.

Harry Chaskin, the director provides some thoughts about their film, what they are working on and their inspiration for pursuing a career in film making.

What was the inspiration for Steel Cut Oats?

I grew up watching classic Ray Harryhausen movies and wanted to make something that combined stop-motion and live action in a similar way. But rather than focusing on spectacle, I tried to combine these techniques to create an emotional bond between two characters. From there, I wove in various elements that inspire a lot of my work—folklore, pulp noir stories, and 50s sci-fi television, to name a few.

What project(s) do you have coming up you're excited about?

I'm currently developing 3 feature scripts. The genres are very different from one another, but they all aim to tell character driven stories that employ practical, handmade techniques. I also just released my first graphic novel, The Happiest Place, about a jaded security guard at a Disney-esque theme park who uncovers a web of cartoon corruption!

What was your early inspiration for pursuing a career in film?

I've been watching movies with my dad since I was very young. He showed me everything from Young Frankenstein to Citizen Kane before I was 10 years old, and I was hooked! I soon got my hands on a super 8 camera and the first thing I remember doing is animating matchbox cars crashing into one another on our driveway, then dousing them in lighter fluid and setting them on fire to get the 'perfect shot.' I got in trouble for that one.

What would be your dream project?

There are so many. Really, I think the 'dream project' is any original endeavor collaborating with talented, kind people. I hope to continue doing this as much as possible.

What are some of your favorite pastimes when not working on a movie?

This is honestly something I struggle with. I'm a bit of a workaholic and very fortunate in the sense that my profession and favorite pastime overlap most of the time. That said, I like to draw, build plastic models, play guitar, and hang out with our dog and cats.

What is one of your favorite movies and why?

The list is long, but my favorite movie of all time is probably 2001: A Space Odyssey because there is simply nothing else like it. Conventional structure and formula go out the window to create a sensory, emotional experience. It simultaneously broke the mold and pushed the technical envelope in ways that still boggle my mind, and I still find it deeply emotionally affecting. 

You can watch the trailer on Vimeo (link).

And find out more at

The website steelcutmovie.com

IMDb (link)

I'm working at keeping my material free of subscription charges by supplementing costs by being an Amazon Associate and having advertising appear. I earn a fee when people make purchases of qualified products from Amazon when they enter the site from a link on Guild Master Gaming and when people click on an ad. If you do either, thank you.

If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.

I have articles being published by others and you can find most of them on Guild Master Gaming on Facebookand Twitter(@GuildMstrGmng).

 

Wednesday, 19 February 2020

Games Design Graduate Lands Job In UCLan's Innovation Lab.

Congratulations to our Games Design graduate, and Alumni, Jakob MacDonald who just started his new job at UCLan in the Innovation Lab where he gets to explore lots of new technology and work with a talented team led by Danny Livingstone, with some great clients!

In his own words he's doing,

'Games Design and XR development now! Basically playing around with VR and Hololens, literally anything from 3D architectural simulations to Augmented medical procedures.'

Well done Jakob !



Seven Little Wonders


I was thinking about my newly acquired dice.  Not just the sets I picked up at Game Hole Con, but the ultra cool polyhedrons I use for Cha'alt.

And one thing kept coming back to me... the fancier and more exclusive these boutique dice are, the less chance you get more than the standard 7.

Over the years, gamers have been spoiled with additional d6s, sometimes an extra d20, and similar "bonus dice".  But alas, my favorite dice don't have that.

I think the extra d6s add the most value.  Mostly for character creation and fireball spells.  Well, there's no rolling for ability scores in Crimson Dragon Slayer D20.  That's the former solved.  The latter I've sussed with the following random table.  Simply roll 1d6...

D6 Fireball Hack
  1. Uncontrolled Blaze: Sorcerer's fireball spreads to both friend and foe.  Everyone within 50' of the sorcerer takes 10 damage (save for half).
  2. Burn Out: Sorcerer's spell fizzles; no one takes damage.
  3. Flurry of Flame:  Minimal damage to enemies - 10 damage (save for half).
  4. Scorching Blast:  Moderate damage to enemies - 20 damage (save for half).
  5. Raging Inferno:  Max damage to enemies - 40 damage (save for half).
  6. Incinerated:  All enemies incinerated (no save)... however, if this targets a godlike being, then it does 12d6 or 60 points of damage, instead of outright killing him.

Not only is it a damn sight better than rolling a single d6 several times and adding the numbers up in your head, but I think the table presents a fun spectrum of the good, bad, and ugly that can happen when using area-of-effect magic.

Enjoy,

VS

p.s. The 2,000 print-run of Cha'alt hardcovers is still available - order yours today!

Thursday, 13 February 2020

Brave Browser the Best privacy-focused product of 2020



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

Earn Basic Attention Token (BAT) with Brave Web Browser

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